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Re: Static Loops, Quantized Sequences and Music that Breathes




> At the same time,  rigidity is the first inherent problem of trying to 
> learn how to play to
> clicks.
> 

I agree with Rick that it's possible to add life to rigid tempos,
and indeed, that's a very relevant point for looping.

..but

I think there's that magic moment when two or more
players find a "clock" between them.
I wouldn't care if the music staggered a bit on the way to finding that.
Doesn't happen often(most players seem to have their own clock which they 
like to adhere to.)
..and never happens with a click

> are
> xenophobic when it comes to the concept.
> If you can't find the exercises,   I'll repost them.  Just let me know 
> if you are interested
> 

well, I already got those from Rick,
but always good to see them again :-)

My finding was that, when drumming, it does indeed sound bad when you put 
in a jump in the timing to compensate for drift, makes the drummer sound 
bad even if someone else was doing the drifting.
Mind you, if the timing is drifting anyway then you've got someone on the 
team who just isn't really listening, so that's the root problem, rather 
than the drummer.
As a bass player, it's much easier to follow a drummers "mistakes" 
directly and play a supporting role rather than a prescriptive one. My 
technique for doing that would be make sure I wasn't counting time in my 
head, or tapping my foot, and listen to the drummer to understand their 
internal clock, without a notion that they are just "out of time". (then 
once the drummer starts to feel that support the rhythm starts to really 
flow) 


andy butler


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