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Re: keeping loops interesting



>> My ears always perk up when someone mentions Fractals (or any other 
>> related
>> math stuff.) Could you elaborate a bit on this?  Fractal in what way?
>
> If you have a tap delay with 8 taps and 8 possibilities to feedback (as 
>I 
> do), you can easily create fractal like rythmic structures by 
>controlling 
> the feedbacks. For example, imagine a 4 bar delay, if you create a 
> feedback at the end of the bar, it will repeat 4 bars as a loop... but 
>if 
> you now create a feedback which is one 8th shorter, you will get a 
> syncopic more complex rythmical structure. Now play with different ways 
>of 
> feeding back at different times... It will result in fractal like 
>complex 
> textures...

Ah, I get it.  Interesting idea.   It'd be interesting to hear what 
happens 
if you have 8 feedback loops, each one 1/8th shorter.  Or if you could 
have 
the feedback loop shorten by 1/8th each time til it was 0, then increase 
back to the full feedback.. and around and around...


> Graphical fractals are mostly feedback structures to create complexity 
>out 
> of very simple basic rules...

Yeah, like the Mandlebrot set.  I spent a lot of computer lab time writing 
and running those.  Good fun.

Tony 


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