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Re: Looperlative LP1 - sample rate




If you're sending a square wave into a speaker, the speaker will attenpt, 
(not very succesfully) to
push itself in and out without any in-between values. No sampler can 
"guess" 
a sine wave from a square.
How would it know that you wanted a sine wave? Think of sines and squares 
as 
just different shapes.Your
speaker cone will try to "draw" the shapes in the air.

Gareth


> Surely sound waves are always sine waves? The electronic pulse that 
> generates the
> sound may be square or triangular or sawtooth or whatever, but the 
>actual 
> sound that
> comes out of a loudspeaker or musical instrument is always a sine wave. 
>Or 
> rather a
> multitude of sine waves superimposed on each other as fundamentals and 
> harmonics. The
> sound reflections of room ambience are again just a whole bunch more 
> little sine
> waves. So a sampler, even if it only has two points on a wave, can still 
> 'guess' the
> full waveform as it will always be a sine.
>
> -- 
>
>  Ian Petersen
>
>
> 



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